The Digital Economy and Society (DES) Ministry announced plans to roll out free WiFi services for urban communities, starting with 10 communities from 1 October 2020.
CAT Telecom, the state-owned company that runs Thailand’s international telecommunications infrastructure, will be responsible for arranging the services, which will initially target five communities in Bangkok and five in provinces.
The scheme will provide a broadband internet speed at 300 megabits per second (Mbps) for download and 100mbps for upload. The programme is aimed at enabling people in dense communities to use WiFi for their daily life, particularly in the post-pandemic period.
The Minister of the DES stated that the ministry aims to give people free internet services to allow them to cope with difficulties doing business and in daily life in the digital era. CAT and the DES Ministry looked at 20 communities for the project, settling on 10 for the first batch. The project does not require much money to install routers, related equipment and platforms linked with CAT’s backbone infrastructure.
The National Digital Economy and Society Committee (NDESC), on 30 August 2020, launched the “smart sign-on” programme where people can carry out a one-time registration of the government’s existing free WiFi services through a web portal or the website.
In the past, people were required to register repeatedly for access to different WiFi service providers participating in the free public WiFi scheme. After being registered, users will receive their usernames and passwords.
The Secretary-General of the NDESC said the approach helps people gain access to free broadband internet services offered by different providers with one set of credentials only. The campaign is a cooperation between CAT, Advanced Info Service, True Corporation and the Office of the National Broadcasting and Telecommunications Commission. Users can type “@TH Wi-Fi by … (internet provider)” and use the same username and password to log in.
The system will check the qualifications of the registrants for free WiFi services with the Department Of Provincial Administrative’s database. The first phase of the free public WiFi service was launched in 2017. Approximately 900,000 people have registered under the scheme, consisting of 340,000 people aged up to 21; 390,000 people aged 22-39; 130,000 people aged 40-54 as well as 40,000 people aged 55-99.
The aim is to avoid the hassles of using free WiFi that requires multiple registrations through different providers. Users can be assured of internet security when accessing free WiFi services thanks to CAT Telecom guidelines. People can access free public WiFi hotspots in community locations, such as educational institutes, government service facilities and bus stations as well as tourist attractions across the country.
According to an earlier article, The Nong Prue tambon, to the east of Pattaya City, will be the home of 10 new 5G WiFi “Smart Poles”. The installation began in August 2020. The announcements were made by the Nong Prue Mayor and the team from the company that is installing the new towers and technology.
The Smart Pole setups will be installed near Soi Phon Prapa Nimit, Suthawart Temple Intersection, the Chalerm Phrakiet Intersection, Soi Nern Plubwarn, Soi Marb Yailearb 18/5, the town centre, Boon Sampan Market, Rattanakorn Market, Khao Talo Plaza and adjacent to The Chill. The Mayor stated that the areas have been chosen due to the population concentrations in the local community and providing the high-speed technology advantages of 5G to the broadest cross-section of the people living and working there.
The main advantages of 5G are greater data speed, lower or almost zero latency (lag) and greater capacity of remote execution of services, a greater number of connected devices and the possibility of implementing virtual networks (network slicing). Robust digital infrastructure is a must if Thailand, like all nations across the globe, is to emerge from its battle with the COVID-19 pandemic victorious.
The Ministry of Information and Communications (MIC) recently held a ceremony to promote the VNPT electric know your customer (eKYC) solution, which can detect abnormal features on ID cards and other personal documents.
It is part of a series of events aimed at introducing Vietnamese-made services in the nation’s national digital transformation until 2025 with a view to 2030. VNPT stated that among several other capabilities, eKYC can spot fake IDs, validate documents, authenticate portraits, detect invalid papers, and identify customer video calls, thanks to a large Vietnamese-specific database and the high accuracy of its optical character recognition.
According to a news report, the company says that the solution can warn about ID cards that have been tampered with, helping to reduce risk, shorten check-in times, and enhance security in information validation. eKYC has been developed based on cutting-edge technologies such as artificial intelligence (AI), blockchain, and biometric recognition.
At the ceremony, the Director of the Authority of Information Technology Application, Nguyen Huy Dung, praised the solution as a passport for entering the digital world.
Ngo Dien Hy, the General Director of VNPT-IT, noted that eKYC can be applied in many sectors such as banking and insurance whilst noting that the identity verification might not be completely accurate but can significantly minimise fraud.
The country has been prioritising the development and implementation of industry 4.0 technologies, including 5G. Earlier this month, the military-run Viettel High Technology Industries Corporation and VinSmart Research and Manufacture Joint Stock Company signed a cooperation agreement to create a 5G gNodeB base station system at a ceremony in Hanoi.
The signing ceremony took place under the direction of MIC. The Viettel Group and VinGroup plan to research and develop 5G technologies to successfully commercialise 5G broadcast stations owned by Vietnamese people. Accordingly, VinSmart is responsible for developing and supplying an 8T8R radio unit (RU); an 8T8R antenna; and a Massive MIMO Radio 64T64R (integrated with both RU and Antenna); VHT research and development of signal processing equipment (CU-DU); 5G core network system; providing 5G service and new technologies such as Beamforming and Multi-User Massive Mimo, which also provides high-speed services to many users.
The two sides agreed to complete the set of specifications for 5G base station products and complete two laboratories for each side. In November, the two sides will make the first test call on the 3,600 – 3,800 MHz frequency band.
The goal of VHT and VinSmart is to successfully commercialise the 5G gNodeB 8T8R base station on 30 June 2021 and the 5G gNodeB 64T64R base station on 30 June 2022, these will be the first high-quality 5G broadcast stations that are jointly owned by two Vietnamese technology groups.
Addressing the event, Member of Party Central Committee and MIC’s Minister Nguyen Manh Hung, the Deputy Head of the Party Central Committee (PCC)’s Communication and Education Commission, asked VinGroup to focus on developing radio. Viettel will focus on signal processing, the core network, and integration into commercial products.
The Kong Science and Technology Parks Corporation (HKSTP) announced the launch of “HKSTP InnoAcademy” on 7 October 2020. The Academy is dedicated to the continuous nurturing of young technology talent to inspire and drive success in Hong Kong’s innovation and technology (I&T) industry.
The HKSTP InnoAcademy aims to boost Hong Kong’s I&T competitiveness with a sustained series of programmes, including training and value-added support to upskill technology talent from various sectors into future leaders. The day also marked the inauguration of eight high-potential talents from the first cohort of HKSTP InnoAcademy’s signature “Technology Leaders of Tomorrow” (TLT) programme, as they embark on an extensive 26-month journey within the Hong Kong Science Park ecosystem.
Since enrolment began in July 2020, the TLT programme received an overwhelming response with over 600 applications from graduates in Hong Kong and across the globe, which are the world’s top 50 universities in 2020. Among the many applicants, 60% of them were holders of a Master’s degree or PhD, majoring in Computer Science, Engineering, Biology, Information Technology or Data Science.
The CEO of HKSTP stated that talent development, attraction and retention are crucial factors in sustaining the growth momentum of Hong Kong’s I&T sector. HKSTP recognises that grooming quality talent into inspiring and standout leaders is a critical ingredient to maintaining the city’s global competitive edge.
The mission at HKSTP InnoAcademy is to build the ideal I&T breeding ground to nurture future technology leaders and pioneers. With HKSTP’s extensive ecosystem, the Park and its partners will work together to develop forward-looking learning and training programmes tailored to young graduates and mid-level professionals.
HKSTP InnoAcademy will focus on developing young talent across HKSTP’s strategic technology areas, including Artificial Intelligence & Robotics, Biomedical Technology, Data and Smart City and FinTech, as well as establishing partnerships and connections with key industry leaders, training providers and tertiary education institutions. The continuous learning approach provides talent with multiple career pathways to join the I&T industry while supporting future skills acquisition.
TLT Programme Offers Diverse Opportunities
The eight selected talents from the first cohort of the TLT programme will first enter a two-month HKSTP internship and enjoy valuable exposure to Hong Kong’s leading I&T ecosystem. From there, each talent will take a 24-month full-time R&D role at one of HKSTP’s partner companies for continued career mentoring and development.
Beyond the current TLT programme, InnoAcademy will continue to roll out an extensive range of talent development and training initiatives, in collaboration with major academic and industry partners to unleash the potential of young graduates and equip them to become a driving force in the future of Hong Kong’s I&T sector.
In July 2020, HKSTP launched the Technology Leaders of Tomorrow Programme (TLT Programme) which aims to nurture future technology leaders in Hong Kong and has been designed in collaboration with 11 leading HKSTP’s partner companies at the pilot stage. The programme is now calling for ambitious graduates across the city who are committed to an I&T career to submit applications.
The HKSTP CEO had stated that The Park is committed to accelerating the growth of Hong Kong’s innovation and technology through supporting the development of local start-ups and introducing young people to the promising career prospects and rich opportunities in the industry.
The COVID-19 pandemic and the upcoming rollout of 5G are expected to drive up the number of gamers in Thailand. However, economic difficulties still weigh on their spending per person, according to the promoters of Thailand Game Show 2020, scheduled for next month.
The Managing Director for Digital and Media Platform Online Station under one of the core businesses of Thailand’s fully-integrated digital service providers, which is a key supporter of the show, stated that the pandemic ushers in positive aspects and challenges in the game industry.
The global number of gamers has surged 36.9% since the outbreak, helping the home entertainment business, while game downloads have jumped 20%. While there is no official data on the segment in Thailand, it is likely to follow the global trend.
This is a challenging year for the country’s game industry, as gamers’ per-person spending is likely to fall in line with the economic woes. It is expected that the whole gaming market in Thailand to rise as the industry takes a smaller hit from the economic impact than other sectors.
Thailand has 27.8 million gamers or 41% of the population of 69 million. The industry’s market value is expected to reach THB27 billion in 2020, up 15% from 2019. In the worst-case scenario, the gaming industry would grow 10% following the postponement of the launches of new PC and console games.
Thai gamers spend an average of THB940 per person per year. Gamers aged 25-34 are the most willing to pay for games. In Thailand, mobile games account for 71% of the gaming industry’s revenue, followed by PC (22%) and console (7%). At the global level, mobile games represent 49%, trailed by console (28%) and PC (23%).
It was noted that mobile games are expected to increase momentum due to rising smartphone penetration, while console games will also thrive due to the upcoming launch of new game consoles. Cloud-based games are also projected to gather steam in the next few years.
The Thailand Game Show 2020 will be held as a hybrid offline and online event from 14 to 15 November 2020 at Siam Paragon’s Paragon Hall. The space will be divided into two zones: one for a stage show with a THB100 ticket for entry and another for 24 booths of game accessories vendors. The show lets gamers meet game idols, casters and cosplayers.
OpenGov Asia recently reported that Deputy Director-General of the Digital Economy Promotion Agency (Depa) announced a collaboration with Thailand’s largest GSM mobile phone operator and the leading source of all tech and business news in Thailand and Southeast Asia to launch an online seminar which will feature a comprehensive overview of the gaming and e-sports industry.
The parties will come together to develop a new path for the game industry in Thailand. The partnership aims to increase the number of industry opportunities in the esports, a sector which many people still as lacking potential. Moreover, a case studies of the successful implementation of esports industry initiatives will be done and the results will determine the measures needed to apply them to the gaming industry in Thailand.
Across the world, people are turning to gaming platforms to view virtual concerts, for messaging, gambling, dating and even virtual celebrations of weddings and birthdays in an increasing number, the company found. They predict that the global consumer gaming industry will reach a value of $198 billion by 2024, not including sales from hardware and devices, augmented reality, virtual reality and advertising.
The industry is turning from selling individual games to offering subscription services, with several tech giants offering gaming subscriptions and competing with major players. Moreover, the firm found that 58% of gamers use or intend to use gaming subscription services, while 38% use or intend to use cloud gaming services. About 22% of people who bought their first virtual-reality headsets this year did so during the virus outbreak, the firm reported, with most users intending them for videogames.
The WA Energy Minister Bill Johnston has congratulated Western Power on the successful deployment of 52 stand-alone power systems (SPS) at properties throughout the Mid-West, Goldfields, eastern Wheatbelt and Great Southern regions. The final SPS unit commissioned in this roll-out, in Wansbrough, is a trial unit that will supply two customers – another Australian first.
Stand-alone power systems are a more efficient option than traditional poles and wires, to supplying electricity to households or businesses, and typically includes solar panels, a battery and back-up generator.
The 52 units will replace around 230 kilometres of overhead powerlines, at an average of 4.5 kilometres per property, all of which would have needed to be replaced at a significant cost. This also results in improved land amenity for farmers and reduced risks of collisions or bushfire.
An SPS is part of Western Power’s service area but operates independently to the main network. The 52 unit roll-out follows a successful pilot involving six stand-alone power systems in 2016; it exceeded expectations with customers avoiding over 200 hours of power interruptions over the three-year trial.
Deploying stand-alone power systems has generated direct benefits for the State economy through supporting WA small businesses, and creating new jobs and training opportunities. The deployment beyond the trial phase was made possible by the McGowan Government’s Electricity Industry Amendment Bill 2019, which passed earlier this year.
The Energy Minister stated that the stand-alone power systems are a cost-effective and innovative approach to providing power to WA’s regional customers. Using SPS is part of the McGowan Government’s commitment to providing reliable and safe power to customers that are on the fringe of the grid. The government has made significant headway in transitioning towards a low carbon future with the recent release of the Whole of System Plan, DER Roadmap, the big battery and commissioning of SPS technology.
The basics of SPS technology
Murdoch University notes that Stand-alone Power Supply (SPS) systems are small-scale (<50 kW) self-contained units, providing electricity independent of the main electricity grid or mini-grid network. These systems are sometimes also known as Remote Area Power Supply (RAPS) systems.
In Australia, most electricity is supplied by utilities or electricity corporations from power stations via power supply networks, called grids. These main grids provide power to the majority of Australians using many large coal and gas-fired power stations, large hydro generation schemes and more recently, some smaller-scale wind farms and photovoltaic systems. Remote towns like Port Hedland, Mt Isa and Coober Pedy are not serviced by the main grid and have gas or diesel power stations or combined diesel/wind power stations to provide their power via a mini-grid.
SPS Systems (SPS) in Australia
In Australia stand-alone and hybrid power systems are used widely in remote areas to provide power for the following situations: small holiday homes and shacks, boats and recreational vehicles, small rural farms (single homes), large station homesteads (with multiple residences), remote aboriginal communities, small mining operations, and various telecommunications applications. While the total number of systems in Australia is not accurately known, it has been estimated as being more than 10,000 systems.
Main Component Technologies
SPS systems range from small petrol generators able to power appliances directly, to more complex installations using only renewable energy, with a combination of both also being possible. An SPS system that has a combination of energy sources is termed a hybrid SPS system.
Disabled people continue to be disadvantaged by their limited ability to engage with digital and online services, according to a new report: Digital inclusion user insights – Disabled people. The Department of Internal Affairs (DIA) estimates that around 20% of all New Zealanders are digitally excluded. This essentially means that this community does not have the skills or access needed to participate in the online world.
The purpose of this research was to understand the perceptions and feelings about digital inclusion from people with disabilities as they go about their daily lives. The goal was to understand the key pain points for individuals, what they liked about the current system and what improvements could be made to ensure a more equitable digital environment for all.
For disabled people, one of the most vulnerable communities, this research highlights how the experience of engaging with digital services could be leaving disabled people behind, increasing the number of people who cannot easily and confidently use the internet and online services.
Adam Stapleton, Programme Delivery Manager, Digital Public Service branch at DIA said, “The report highlights issues that have impacted disabled people’s ability to easily and confidently use the internet and digital services. COVID-19 has exacerbated some of these issues and yet also produced an environment where new insights to improve digital inclusion can be embraced and used. This is a real opportunity to create traction.”
The research report gives disabled people a voice and outlines their lived experience in terms of being digitally enabled. It outlines 5 key findings which could help improve the design of websites and online services, making an impact on how disabled people experience the digital.
The report includes insights from disabled people and 5 recommendations for Government on how to increase digital inclusion.
- a need to enforce or incentivise application of the Web Accessibility Standard
- a call to increase the co-design of accessible, digital services
- strong demand for digital skills training from within the disability community
- demand from the disabled community for affordable access to digital tools and technology
- a call to explore employment and post-employment support for the disabled community.
The findings highlight that vulnerable communities like those of the disabled people community will continue to be disadvantaged by their ability to engage or not engage with digital services. The report shows that government agencies can design and provide services differently to be more inclusive for disabled people.
Making digital inclusion a priority
In 2019, the New Zealand government laid out the Digital Inclusion Blueprint and Action Plan, a vision and roadmap working to ensure that all New Zealanders can participate in, contribute to and benefit from the digital world. The Blueprint sets out 4 roles for government in building a digitally included New Zealand: lead, connect, support and deliver.
That vision continues to come to life in the 2020 Digital Inclusion Action Plan which outlines the range of government activities underway and planned to make a more digitally inclusive New Zealand. For example, focusing on closing digital skills gaps for whānau (extended families and communities), iwi (Maori community or people) and small businesses to support them in being able to better engage digitally. Another key part of the work is the user experience research work — a series of 7 user experience reports to understand the perceptions and feelings about digital inclusion.
The goal is to understand the key pain points for individuals of vulnerable communities. What they liked about the current online environment, what they do not, and what improvements could be made to make it a more equitable digital environment.
These reports are more than words on a page. These reports will be used to inform, advise and help people in government and the community who design and provide services so that they can be more inclusive for disabled people.
“Closing the digital divide is something we all need to work together on. Reading the report, consider how to use the findings applied to ongoing or new digital strategies is going to be key to creating the traction needed for disabled people to get the benefits of the internet, connectivity and connection,” confirmed Adam Stapleton, Programme Delivery Manager, Digital Public Service branch at DIA.
The Singapore Police Force (SPF) and HTX have developed, and are currently testing out, a training system known as the Enhanced Live Firing Range System – ELFRAS, that is aimed at enhancing firearm training delivery.
The system uses multiple sensors and analytics to improve the shooting performance of officers undergoing firearm training. This is also in line with the Home Team’s (HT) drive to better leverage technology to enhance learning outcomes for HT officers.
The sensors capture human factors such as weapon handling, breathing, shooting posture, gaze fixation and visual alignment. An embedded Advance Performance Enhancement & Analysis Range System (APEARS) software analyses data collected through these sensors and provides real-time recommendations to help improve the officer’s subsequent shots.
The features of the sensors are as follow:
Weapon Handling. A sensor attached to the weapon tracks the movement of the weapon before, during and after the trigger is pulled. It also identifies trigger pulling techniques applied by the officer.
Breathing. A sensor, fixed at the shooting lane, tracks and shows whether the officer’s breathing technique affects the movement of his weapon while firing.
Gaze Fixation. A sensor in the form of a pair of spectacles tracks the officer’s eyes during firing, including whether the officer focuses on his aiming or blinks his eyes while firing.
Shooting Posture.A body posture camera, fixed at the shooting lane, captures the officer’s body movement and compares it against the recommended shooting postures.
The Human Factors and Simulation Centre of Expertise (HFS CoE) of HTX worked with SPF to identify the full spectrum of performance-related human factors indices and to define the engineering design to instrument the shooting lane with these sensors.
Ying Meng Fai, Acting Director of the HFS CoE said, “The system provides information on the shots and real-time analysis of human factor indices such as weapon handling, breathing, shooting posture, and visual alignment. This way, timely and targeted feedback can be provided to the officers to improve their proficiency.”
The ELFRAS system also features a target sensor system that performs automated scoring, captures and displays the location where each shot lands on the target board in real-time.
This information, together with recommendations generated by the APEARS software, is presented on display panels placed beside and above the officer, to provide both officer and trainer immediate insights on the shooting performance.
This allows the trainer to provide comprehensive and timely guidance to the officer. The team has also designed an intuitive ‘one glance’ user interface for ELFRAS which enables the trainer and trainee to rapidly visualise and mitigate critical performance gaps.
Superintendent Joseph Yoong, Head of the Instructional Technology Division of the SPF Training and Capability Development Department, and member of the ELFRAS project team, said, “As part of our efforts to be a learning force with world class training, the Singapore Police Force leverages technology, such as ELFRAS during firearms training, to enhance our training delivery and effectiveness, so as to better prepare our officers for their work at the frontline.”
Currently, the project is undergoing a trial at the Home Team Academy live firing range. The trial which started in June 2020 is expected to end in February 2021. The trial is conducted with selected officers undergoing pistol and revolver training.
PHOTO CREDIT: HTX
The digitisation and digitalisation of the Malaysian economy is an important factor in the changing society today as most countries are re-emerging by adopting new norms due to pandemics affecting various sectors. This unprecedented situation has led to irregular structural changes in past lifestyles.
However, a majority of the population does not have much choice because they have to adapt to the new paradigm as past practices have to be changed forever. It is important to acknowledge that this crisis is causing the emergence of change agents that trigger a new digital era.
The industrial revolution that bloomed about 200 years ago has exposed humans to technology has now entered a new phase which is the leap into the Industrial Revolution 4.0 or IR 4.0. Despite the belief that IR 4.0 will remain, the implementation of these technologies will determine which societies will progress and which ones will be left behind.
Just as steam engines trigger the use of fossil fuels to aggravate the current climate crisis, the power of IR 4.0 technologies such as artificial intelligence (AI), blockchain, material internet (IoT), robotics and crypto will determine the quality for human beings whether they provide well-being or vice versa.
Taking on the responsibility of digitising Malaysians who are ‘affected’ by this transformation, the role of Malaysia Digital Economy Corporation (MDEC) is being implemented accordingly. The agency is responsible for ensuring the widespread dissemination and use of IR 4.0 tools in advance so that the community is aware of the challenges that are inevitable not only in Malaysia but also globally.
Considering that more than 90 percent of businesses in Malaysia are categorized as Small and Medium Enterprises (SMEs), it is an essential requirement for this group to be given ‘digital power’. Therefore, the focus is also given to MDEC for the digitization and digitization of family-based businesses.
Investment through training, subsidies, incentives, grants and loans are all important to achieve the goal of digital participation, especially during these challenging times, MDEC is in a unique position to encourage grassroots engagement by sharing resources that fairly involve all stakeholders in society.
The main philosophy that drives the penetration of IR 4.0 technology in the Malaysian digital economy is to achieve common prosperity for all citizens. The current global crisis is an opportunity to place the country in a position from where it can prepare for a better future with greater possibilities as well as by placing the community at the centre of IR 4.0 technology.
Another article notes that MDEC aspires to firmly establish Malaysia as the Heart of Digital ASEAN, a regional digital powerhouse launching global champions to lead the Fourth Industrial Revolution (4IR). It also aims to ensure the digital economy will drive shared prosperity for all Malaysians by accelerating our digital economy growth, ensuring it is inclusive and rewarding for all, focused on the key drivers: empowering Malaysians with Digital Skills, enabling Digitally-Powered Businesses, and driving Digital Sector Investments.
At the cusp of the 4IR, Malaysia is blessed with the chance of re-engineering the human experiment using technologies that decentralise authority and de-emphasise divisions along the lines of colour, creed and country – what the Japanese have coined as “Society 5.0” – and the nation has adapted as “Malaysia 5.0”.
The term describes the next stage of the evolution of societal communities. The quest for Society 5.0 is built around the needs of a human-centred society. MDEC envisions playing a leading role in catalysing this transition to Malaysia 5.0 as a new narrative for introducing emerging technologies which are essential tools in the new Malaysia 5.0 digital economy.
With Malaysia 5.0, it can contribute to a more sustainable and circular economy, where greater well-being is possible for all citizens regardless of age, ethnicity, and class.