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U.S. Air Force Uses Game for Capstone Exercise

U.S. Air Force has incorporated the KingFish Agile Combat Employment game as the capstone exercise for Air Mobility Command’s Rapid Global Mobility Course 3 (RGMC 3). The 423rd Training Squadron of the United States Air Force Expeditionary Operations School at Joint Base McGuire-Dix-Lakehurst incorporated KingFish ACE within the RGMC 3.

The game allows students to understand ACE and Multi-Capable Airmen’s ideas better and more tangibly so that they can picture, learn from, and comprehend. The first training to use the KingFish ACE game instructed 32 students from 19 different Air Force speciality codes across nine geographic areas, including two wing command chiefs.

“Having Airmen from various Air Force speciality codes work together in teams pushes them to think broadly and outside the confines of their normal military career,” said Tech. Sgt. Emesh Fernando, 423rd TRS instructor. “An emphasis is placed on ACE ideas while reinforcing the four tenets of RGM: airlift, aerial refuelling, air mobility support, and aeromedical evacuation.”

Students receive courses on quick global mobility from AMC’s subject matter specialists over five days. They interact with instructors to understand how the fundamental competencies of rapid global mobility connect to allow AMC and the Joint Force to manoeuvre. The skills learned are then applied to scenario-based educational challenges.

Throughout the coursework, the Airmen learn mission design and delivery elements. They prepared mission briefs, load planning concepts, addressing specific capabilities, host-nation limiting factors, working together as a team, and organising team dependencies while maintaining flexibility to act on often incomplete information.

“Our instructors and curriculum are focused solely on developing and utilising strong, war-ready Airmen and airbase weapons systems that will conquer in any fight,” expressed Lt. Col. Robert Switzer, commander of the 423rd TRS.

As a prerequisite for acceptance into RGMC 3, each student must finish the RGMC 1 and RGMC 2 courseware. All Air Force members can enrol in RGMC 1 and RGMC 2. Trainees can access these courses’ details in the myLEARNING AMC. Personnel who wish to attend RGMC 3 are nominated for enrolment by their wings.

Col. Troy Pierce created the game to highlight a model scenario within the U.S. Indo-Pacific Command area of operations and employs the ACE paradigm, which prioritises deployment to remote regions with nimble teams that leave small footprints. To be effective, each group must comprehend the linkages between task, threat, capabilities, and timing of a pacing challenge enemy.

“The true advantage of this capstone is its capacity to have Airmen think from an MCA perspective on future missions concerning the pace issue highlighted in the newest National Defence Strategy,” Fernando added. “We are not just playing a game or connecting themes mentioned. We are focusing on generating discussions and motivating a change in how we have thought about operations overseas. We must better train Airmen for the next battle and prepare our students to think about future operations, particularly in the INDOPACOM theatre.”

The United States Army has embraced gaming by deploying a small tactical e-sport unit. Apex, Rocket League, Overwatch, Call of Duty, and Halo are the five titles that the U.S. Army Esports Team concentrates on. Typically, the Army’s esports team has over a hundred members. This group is known as the at-large team. Most of the pro gamers train and compete on their own time at their home station. They also compete regularly to determine who will be placed on contending teams. Apex and Rocket League are the only two titles with local players.

The esports squad might engage with a wide variety of people, some of whom may have yet to consider joining the Army since they aim to become esports athletes. It demonstrates that the Army will assist in achieving people’s ambitions.


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