February 22, 2024

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Victoria to introduce new programs for schools to build digital tech skills

Victoria to introduce new programs for schools to build digital tech skills

The state of Victoria
will grant all students in government schools access to Minecraft: Education
Edition, according to a press
release by the Victorian state government on 8th June.
 The move seeks to “give students access to the
very best digital and science technology”, and comes as part of a recent
agreement between the Victoria state government and Microsoft.

The release of
Minecraft: Education Edition for use by students in the state of Victoria
follows earlier releases of the game in other Australian states such as New
South Wales. Minecraft: Education Edition was first made generally available
in Australia by Microsoft Australia on 2 November 2016. Since then, the game
has been widely included in classrooms on a school-wide or state-wide basis;
the game has been in use in over 45 countries since launch.

Minecraft: Education
Edition is increasingly popular as a learning tool in classrooms around the
world, In Australia, the game’s pedagogical potential has already been
demonstrated by many Australian educators, which have since used the game to
teach students a wide range of subjects. Students have used the game to recreate a replica
early Australian settlement, simulate societies during the age of the Victorian
Gold Rush
and even mix chemical compounds.

Providing new
opportunities for interactive and collaborative learning within a “safe, shared
learning environment”, Minecraft: Education Edition is an adapted version of
the immensely popular Minecraft. In addition to the game’s original contents,
the educational version is tailored towards enhancing classroom learning
experiences by encouraging creativity, critical thinking and problem solving
between students. 

The virtual learning space provided by Minecraft : Education
Edition is expected to supplement in-class learning by providing students with
opportunities to directly interact with concepts learnt. The use of the game to
recreate physical structures like school buildings for example, as highlighted
by a number of educators, provides an opportunity for students to not only do
fieldwork, but also engage in concepts in art, math and design in ways that
conventional lessons cannot.

In addition to
providing an expanded, multidisciplinary learning experience that is both safe
and secure, Minecraft: Education Edition also comes with new features that allow teachers to
monitor student activity, and tools to prevent undesirable behaviour like
vandalism or “trolling”
. An in-built camera
function also allows students to take photos and videos of their virtual works
and send them to teachers directly, providing a simpler and more intuitive
alternative to the traditional print-screen function.

“This is about giving
our schools and students access to the best digital technology and programs to
prepare them for the jobs of the future,” said Minister for Education James
Merlino. “We know our kids will need skills in science and in technology as
well as critical thinking, and programs like this give them the opportunity to
develop in these areas.”

The use of Minecraft : Education Edition in enhancing classroom learning
is not without controversy. 

In 2016, The Chair of the UK Department of
Education’s behaviour group Tom Bennett debased the game as “gimmicky” and “(getting)
in the way of children actually learning”; while Minecraft: Education Edition
wholly demonstrated vast pedagogical potential, its success has done little to dissuade fears the the use of computer
games in education could give rise to problems such as video game addiction.

A study conducted in 2016 by the Academy of Finland showed a
strong relationship between internet addiction and school burnout;

Other studies have also pointed out related health risks such as obesity and
optical disorders.

PARTNER

Qlik’s vision is a data-literate world, where everyone can use data and analytics to improve decision-making and solve their most challenging problems. A private company, Qlik offers real-time data integration and analytics solutions, powered by Qlik Cloud, to close the gaps between data, insights and action. By transforming data into Active Intelligence, businesses can drive better decisions, improve revenue and profitability, and optimize customer relationships. Qlik serves more than 38,000 active customers in over 100 countries.

PARTNER

CTC Global Singapore, a premier end-to-end IT solutions provider, is a fully owned subsidiary of ITOCHU Techno-Solutions Corporation (CTC) and ITOCHU Corporation.

Since 1972, CTC has established itself as one of the country’s top IT solutions providers. With 50 years of experience, headed by an experienced management team and staffed by over 200 qualified IT professionals, we support organizations with integrated IT solutions expertise in Autonomous IT, Cyber Security, Digital Transformation, Enterprise Cloud Infrastructure, Workplace Modernization and Professional Services.

Well-known for our strengths in system integration and consultation, CTC Global proves to be the preferred IT outsourcing destination for organizations all over Singapore today.

PARTNER

Planview has one mission: to build the future of connected work. Our solutions enable organizations to connect the business from ideas to impact, empowering companies to accelerate the achievement of what matters most. Planview’s full spectrum of Portfolio Management and Work Management solutions creates an organizational focus on the strategic outcomes that matter and empowers teams to deliver their best work, no matter how they work. The comprehensive Planview platform and enterprise success model enables customers to deliver innovative, competitive products, services, and customer experiences. Headquartered in Austin, Texas, with locations around the world, Planview has more than 1,300 employees supporting 4,500 customers and 2.6 million users worldwide. For more information, visit www.planview.com.

SUPPORTING ORGANISATION

SIRIM is a premier industrial research and technology organisation in Malaysia, wholly-owned by the Minister​ of Finance Incorporated. With over forty years of experience and expertise, SIRIM is mandated as the machinery for research and technology development, and the national champion of quality. SIRIM has always played a major role in the development of the country’s private sector. By tapping into our expertise and knowledge base, we focus on developing new technologies and improvements in the manufacturing, technology and services sectors. We nurture Small Medium Enterprises (SME) growth with solutions for technology penetration and upgrading, making it an ideal technology partner for SMEs.

PARTNER

HashiCorp provides infrastructure automation software for multi-cloud environments, enabling enterprises to unlock a common cloud operating model to provision, secure, connect, and run any application on any infrastructure. HashiCorp tools allow organizations to deliver applications faster by helping enterprises transition from manual processes and ITIL practices to self-service automation and DevOps practices. 

PARTNER

IBM is a leading global hybrid cloud and AI, and business services provider. We help clients in more than 175 countries capitalize on insights from their data, streamline business processes, reduce costs and gain the competitive edge in their industries. Nearly 3,000 government and corporate entities in critical infrastructure areas such as financial services, telecommunications and healthcare rely on IBM’s hybrid cloud platform and Red Hat OpenShift to affect their digital transformations quickly, efficiently and securely. IBM’s breakthrough innovations in AI, quantum computing, industry-specific cloud solutions and business services deliver open and flexible options to our clients. All of this is backed by IBM’s legendary commitment to trust, transparency, responsibility, inclusivity and service.

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